Tribes X Playground
x game updated on: 19.07.2026 - 20:29 - changes
IMPORTANT: For those who for some reason cannot launch something or the mod works incorrectly, carefully watch this video and make sure that the antivirus does not delete or block anything extra.
NOTE: The reasons for my periodic return to this project lie in nostalgia, genuine interest, and useful mental workload provided by programming. Moreover, thanks to available resources and progress in the field of artificial intelligence, many processes are now implemented much easier, which adds new appeal to the project.
ADDITIONAL: Our long fuss with patches and questionable hacks through bot.dll is successfully finished. The final version of Tribes based on the legendary NFK 077 has already been released and is available for download on this site. Further on, we will gradually switch to new sources and along the way catch and fix existing bugs, and upon completion we will start adding new features.
Some interesting news about the project
The development of the project does not stand still, and the game as well as the site continue to be updated periodically. One of the main and most large-scale innovations in the game, which is worth paying special attention to, are RTX format maps (Remastered Tribes X High Quality Maps). This is a completely new level of quality: deeply developed locations, rich in complex scripts and atmospheric visual effects and sounds. So that you can immediately plunge into the action, bots and monsters are already placed on these maps by default. You can find these high-tech levels in the RTX MAPS folder. The visual component of the game also took a step forward. We added a whole range of new effects: realistic raindrops, dynamic swarms of flies with their unique behavior pattern, as well as a mesmerizing starry sky - the twinkling of stars is tuned so that it is soft and does not irritate the eyes, creating the perfect background for fierce battles. A special place in the new update is occupied by our recent joint creation - the Symbiote (Simbiot). This is not just a regular enemy, but a real predator with absolutely unpredictable and highly aggressive behavior. The Symbiote is a living, constantly evolving threat, a kind of energy biomass. It continuously moves around the level, ruthlessly devouring everything that gets in its way. Each devoured victim not only restores its health, but also allows it to increase its own mass, making the monster bigger and deadlier right in front of the player's eyes. Entering into open combat with it means challenging yourself. This creature is incredibly dangerous, and its destruction will require colossal efforts, endurance, and truly flawless shooting skills from you. All of the above is already included in the game package and is available for download on this site in the "files" section. In addition, we do not stop working on the artificial intelligence of the bots. Their behavior algorithms are constantly being improved, making the opponents act smarter, more tactically, and more interestingly in combat. Right now in our "laboratory" the development of new, no less impressive features and effects is in full swing. We will soon release another update with a detailed patch note, where we will tell you about everything in detail. It is worth noting that the development process itself has also reached a new level: for greater convenience and productivity, the workplace has acquired a second monitor, and paid artificial intelligence - Gemini Pro - is now officially connected to writing and generating code. Let's hope that there is still a lot of truly cool and interesting content waiting for us ahead. Stay tuned for updates...
Disclaimer for NFK profanes and everyone who doesn't like something
Due to the fact that at one time for the implementation of any, even the smallest feature in NFK there were a lot of disputes and disagreements, and since in essence no one wanted to invent anything new, but only bring the current version to mind (which was eventually done), I made the decision many years ago to create a separate mod, and modify it as much as possible (as much as I could without sources and programming experience) so as not to create another clone and to be able to modify it as I please, without any discussions. During development, I encountered a lot of criticism from NFK profanes, just like other projects in their time (TFK, NFK2, NFKR2 and the like), but I didn't care then and I don't care now. The project was developed for myself then and now, it's like a hobby, someone likes to draw, someone to read, someone to play Dota, someone grinds CTF in the evenings, and someone likes to poke at game code in their spare time and invent various goodies :)
Main idea and goal of creating this mod
The ultimate goal of this project: to create the most flexible engine with excellent graphics and a bunch of interesting goodies, diverging from Quake as much as possible. Maps should be as detailed as possible, unusual, diverse, and move away from brick structure. The mod must be fully compatible with NFK and have the ability to fully adapt to it both graphically and programmatically. All interesting and experimental features in the mod are constantly being worked out, added, and updated.
Cool patch extending the number of players
Thanks to Ruslan, wild enthusiasm, and a hard brainstorm, I managed to patch the NFK 077 engine from 8 to 16 players. Patching, catching, and fixing bugs took about 2 weeks, but it was worth it. I would also like to note that my attempts to patch the game and expand the number of players have been going on for about 8 years and with this attempt I finally managed to do it! Thanks to Ruslan for his help in this difficult task. He helped fix some of the bugs and often clarified many patching moments. Initially, the point was to add support for 16 players to the Tribes X mod so that more monsters could fit on the map. Support for monsters, 16 players, and bots has already been implemented in the mod, and soon I will upload a new stable version that includes all these fixes and improvements. The 16-player patch works for both NFK 077 and all dedicated servers, including TRIBESX. I will upload the version soon. The TRX & NFK Fun dedicated server already supports 16 players (thanks to Harpy for access). You can connect and test by adding bots with the command say !addbot (in the console). The patched NFK for 16 players can be downloaded here. (Just replace the old exe with this one and you'll be happy). Other details will soon be available on this site.
Tribes-X - hardcore 2D shooter. Gameplay is similar to Quake III but in 2D. This is an online shooting game, with high-quality graphics and excellent sound. Game based on the original Need for kill (NFK) engine (Made by 3d[power]) with many new features and bug fixes, that makes game much more interesting. Beside standard game types (Deathmatch, Team Deathmatch, Capture The Flag, Domination, RAIL Arena), there were added new ones. Physics/Graphics/Sounds and e.t.c was also updated and modified. Standard game package contains: a lot of great maps, models, bots, simple and powerful map editor. It's standalone full-featured mod that doesn't require any additional files.